01 / FIRST SESSION

Clover Time beginner guide

Start Clover Time by opening the Roblox experience titled Clover Time [BETA RELEASE], created by AnimeCore Studio at Place ID 93934100402512. It is an action anime RPG in the Clover Kingdom, so begin by confirming that identity, learning the named systems, and using the PC controls as a quick orientation. On Mobile or Console, use the equivalent on-screen or controller action. Check changing values, rates, and unlock rules in the current game.

Clover Time first-session loop: identify, roll, test, travel, and find group and AFK entrances.
A practical order: identify, roll, test action, travel, and find the group and AFK entrances.
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01 / First session

1. Open the experience that matches the identity

Open the Roblox experience titled Clover Time [BETA RELEASE], created by AnimeCore Studio, before following advice about codes, Grimoires, races, or builds. Its Place ID is 93934100402512. Universe ID 9891331827 is another identity marker to keep with the title when you switch devices. Several other Roblox games use Clover in their names and can offer completely different rewards, so check the title and creator before you begin. Then stay with the game that matches those details.

Clover Time is an anime RPG with action combat in the Clover Kingdom, inspired by Black Clover. You can play it on Roblox, Mobile, PC, or Console. On PC, use the keyboard map below as a starting orientation; on Mobile or Console, look for the equivalent on-screen or controller action. The goal of this step is not to complete a build, but to make sure the session, controls, and game identity all match Clover Time.

Study the named powers
02 / First session

2. Read the first session as a sequence

Begin by locating the main menu and the power or character loop. Grimoires are the first named power system: roll for a legendary Grimoire, learn the name you receive, and then test it in play. The current rate, pity rule, requirement, and best result need a live check, so let the first roll introduce the vocabulary before you chase an outcome. The useful question is how the power behaves once you take it into action.

After the first power check, find a safe place to test movement and action combat. Spell Combos and Awakenings give you follow-up questions, so connect movement, one attack, and any power-specific action the game makes available. Then try the broom and the world around the starting area. Magic Broom Flight and World Exploration make travel a second test: see whether the movement tool changes how you read the map, not only whether it looks fast.

Finish the opening pass by finding group play and passive rewards. Magic Squads and Boss Fights give you social targets, while AFK World offers a lower-attention reward space. You do not need a squad, a boss clear, or an optimized AFK routine to understand the first session. Identify the entrances, then choose your next question: power, combat, travel, or rewards. Separate identity, controls, and systems as you go: identity uses the title, creator, Place ID, and Universe ID; controls depend on your device; systems depend on the menus and prompts shown in the beta. That makes it easier to tell a wrong game from a moved binding or an unrevealed requirement.

ActionInputScope
MoveW A S DKeyboard movementTry it in a safe area; the current session decides whether it is available.
SprintShiftKeyboard movementCheck the current binding if Shift does not sprint.
JumpSpaceKeyboard movementCheck the current movement state if Space does not jump.
Magic broomHTravel accessUse it after the broom prompt appears.
Shift-lockControlCamera preferenceUse it as an optional camera setting.
03 / First session

3. Use the keyboard map as a starting point

On PC, start with the controls below for movement, sprinting, jumping, broom access, and shift-lock. They can get you moving from the opening area toward combat and travel, but the current game interface decides whether a binding or device-specific variation has changed. These keys tell you how to act, not how much damage, cooldown, flight speed, or progression to expect.

Try the movement keys in a quiet space before adding combat. Use sprint and jump separately so you can tell whether the character is responding to input or to an environmental constraint. If the broom action is available, test it after you know how to stop and turn. Shift-lock can change how a player aims or reads a target, so use it as a camera preference rather than treating it as a mandatory combat technique. The point of this small drill is confidence: you should know how to move, stop, and return to the menu before testing a named power. Repeat the same drill after a device change or beta update; a changed key is easier to spot before an encounter than during one.

04 / First session

4. Leave the first session with questions you can test

A good first session ends with a short list of concrete observations. Which menu opens the Grimoire loop? Can a newly shown power be used in action combat immediately, or does another step come first? Where does broom flight begin, and what part of the world does it reveal? Are Magic Squads and Boss Fights visible as separate destinations? Does AFK World clearly show how rewards work? These questions are more useful than a guessed tier list because they point back to an action you can perform in the current beta.

Keep changing values in their proper place. The title, creator, Roblox identity, and named feature vocabulary give you a stable starting frame. Odds, requirements, exact combo chains, boss phases, reward timers, and the best route through a live patch need a fresh in-game check. That habit keeps a session focused on Clover Time instead of advice copied from a different Clover game or an older state.